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Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
5
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Posted - 2014.06.03 22:08:00 -
[1] - Quote
This is a fantastic idea. Wouldn't hurt to give nullsec Quafe stations Quafe Zero in their LP stores. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
7
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Posted - 2014.06.05 21:02:00 -
[2] - Quote
Electrique Wizard wrote:Think that'd just be Serpentis wouldnt it?
It would be ships of the Intaki Syndicate, which is a distinct yet underdeveloped pirate faction on good terms with the Serpentis. Everyone knows about snake implants, but no one gives a toss about edge implants.
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Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
8
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Posted - 2014.06.08 07:44:00 -
[3] - Quote
Micah Contusa wrote:Bump, extremely hard to tell newbros that there are basically no good ways of making isk out where we live.
This is basically what it comes down to. Newbros needs a consistent, reliable way to make income, and there aren't any in Syndicate. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
23
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Posted - 2014.07.11 01:25:00 -
[4] - Quote
More unique resources for Syndicate!
For how poor the region is, we really do blow a lot of stuff up. Give us a way to keep it up. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
24
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Posted - 2014.07.17 23:10:00 -
[5] - Quote
Smugest Sniper wrote:being able to buy faction ships in the syndicate LP store would kind of be a thing, cause it is technically serpentis space isn't it?
Syndicate, Outer Ring, Fountain, and Cloud Ring, etc, all already flood the market with Serpentis goodies, and in most cases the value of these has dropped substantially for a number of reasons.
What we need is something unique that would be in demand to watch these regions come alive. It's been mentioned a few times but having to make ISK somewhere that is not your home region is personally inconvenient and a blight on the nullsec ecosystem.
New Agents, LP stores, Items, etc are indeed the easiest band-aid for the region. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
26
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Posted - 2014.07.21 19:53:00 -
[6] - Quote
There are many topics related to new player retention and the ills of sov-space. While I have no idea on the latter, the former would probably be helped by buffing NPC nullsec so newer players have somewhere interesting to live. Newer players need both income and opportunities for PvP in which they can both learn and meaningfully participate.
The current stratification of k-space tends to partition income generation away from PvP opportunities, resulting in stagnation and difficulty in finding fights. Make NPC null the paradise for small gang activity and small alliance living it can be, and players would flock to these exciting regions of the game, as well as provide great places for newer groups to find both content and income to sustain themselves.
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Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
30
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Posted - 2014.07.24 21:36:00 -
[7] - Quote
elitatwo wrote: If the situation in Syndicate, Outer Ring and those NPC regions weren't so sad and I would have a way to earn isk, I would have considered living there.
Well, I did but with no means to earn isk, I'll better stay in Empire space for the time being.
ORE technically has a better LP store than the Intaki Syndicate, even if its items are only attractive to people who want to make their barges explode more spectacularly.
Though a thorough rebalance of NPC null and non-FW lowsec is needed, a quick overhaul of agents and LP stores in some of these areas would do great things in the mean time. It is seriously bogus that running missions in hisec is better income.
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Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
38
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Posted - 2014.07.31 19:40:00 -
[8] - Quote
More ideas for items in Syndicate LP stores: Faction ewar drones Faction bubble launchers (reload time) Faction warp disruption field generators Faction ancillary armor repairers Faction nanite paste (this one isn't too loopy, there are faction cap boosters after all for ASBs) Implant set to increase hull hit points |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
38
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Posted - 2014.07.31 20:21:00 -
[9] - Quote
elitatwo wrote:Vic Jefferson wrote:More ideas for items in Syndicate LP stores: Faction ewar drones Faction bubble launchers (reload time) Faction warp disruption field generators Faction ancillary armor repairers Faction nanite paste (this one isn't too loopy, there are faction cap boosters after all for ASBs) Implant set to increase hull hit points Nanite paste is planetary poo, so no faction for that. But for the rest, why not.
Why not? Presumptively it would work just like ammunition or cap charges; present the LP store with LP+ISK+nanite paste, and you receive faction nanite paste. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
41
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Posted - 2014.08.19 21:41:00 -
[10] - Quote
Eduardo McLovin wrote:This is a scam
\o/
Confirming Syndicate is a scam - nullsec with no actual income opportunities. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
44
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Posted - 2014.08.27 21:25:00 -
[11] - Quote
Every AT win by a Syndicate team should result in the rebalance of Syndicate LP store item. |

Vic Jefferson
GoonWaffe Goonswarm Federation
46
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Posted - 2014.09.16 17:42:00 -
[12] - Quote
It's clear that the new player experience is being given lots of design priority these days, so why not buff places like Syndicate?
If there was an actual way to make money in Syndicate, or at least sustain losses, it would be a perfect region for new people to head to until they find a niche that actually makes them stick to the game. As it is, they are much better off ISK wise just doing HS L4s and boring themselves to death, and if they are not having actual interaction, they probably are not going to keep with it. It would be good if they could secure income and easy access to fights in a single region, eliminating some of the logistical drudgery. Give them regions that let them do multiple things without hassle or lots of moving around; a region which is a reason to stay is possibly more effective than just trying to address each reason why they leave. |

Vic Jefferson
GoonWaffe Goonswarm Federation
47
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Posted - 2014.09.17 18:59:00 -
[13] - Quote
Wingmate wrote:i think i'm missing something. why is syndicate so 'bad' for making isk? my two years there were easily the most lucrative times i've ever had in eve, nothing else has come close.
How were you doing it, and how old of a player were you when you were making said ISK?
The focus here is newer players. They could make a trading alt, yes, and make cash that way, but that is the hassle of an alt to a new player just to play the game and requires startup. Its unlikely they are going to be able to get anything industrial set up down there either, as these things require alts or SP to be dumped into non-scrappy, non combat things.
The only other way to make cash there is DED sites. The good thing is that with a day or two of scanning skills new players can find them and split them with older players, but they aren't consistent, and can't support that many people, plus most of the loot has really dropped in value over the past year. They deplete so rapidly as to not be viable for that many people.
The mission agents/LP that is available in Syndicate is worse than Hisec. It is entirely natural and smart to secure income before you start offering ships to the wreck god. Thus, people 'level their ravens' in HS, never actually wanting to leave, as it makes no economic sense. It is my impression that they never want to leave their comfort zone when that's the way they have been playing for many months - they never learned the good lessons early, as economic circumstance forced them to stay in hisec. Thus they quit as the EvE they have heard about and the EvE they are playing are entirely irreconcilable concepts. If you gave them an actual option to start in NPC null, how many cases like this could be prevented?
Mornak wrote:Vic Jefferson wrote:It's clear that the new player experience is being given lots of design priority these days, so why not buff places like Syndicate?
Whenever i talk to possible new recruits about EVE, I try to tell them not to get scared away by the huge amount of skills and knowledge needed for this game. I tell them that all you really need to be a useful and welcome member of our fleets is a cheap T1 frig, a point, and a mwd. that's a couple of days worth of SP's and a few 100k iskies. If they really are interested and we start talking about details and trial-accs and so on, i always have to tell them that, well, we life in Syndicate. So you'll also need a JC and a highSec mission-agend, at least lvl3... otherwise every frig or cruiser-loss will bring tears to your eyes. So then comes the "but if what you told us is true and you live in null sec... you talked about risk vs. reward and so on... shouldn't you be easily able to afford your PVP when you live there?" ...that's when i slouch my shoulders and take a deep pull on the bottle 
Give Syndicate a good LP store, with both durable goods and consumables etc. such that there is consistent demand to fuel consistent production, which concentrates players, which creates content. Or even make Quafe stores into an offshoot corp that sells 'special' Quafe for LP. There's so many creative ways to both add modules to the game and make the region not horribly depressed. Not everyone wants to join a large alliance or faction warfare; NPC null is the playstyle that many people want. It's just not well supported in Syndicate at the moment.
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Vic Jefferson
GoonWaffe Goonswarm Federation
47
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Posted - 2014.09.18 20:48:00 -
[14] - Quote
Rivr Luzade wrote:Elmnt80 wrote:This would be an excellent way to make Quafe Zero an unlimited item and makes the constellation with quafe stations in syndicate very valuable. It would also tie in with the flavor of the intaki syndicate's booster related items excellently. I however didn't suggest this since my alliance has effectively held that constellation for quite some time and above all else, I wouldn't want to suggest something that would only benefit an area I live in. I think, if CFC could gain the chance to control that LP store, some reshufflng of agents is in order. There are 2 constellations with equal numbers or Quafe Stations in Syndicate. While, however, your constellations has all the L4 Mining and Distro agents as well as 2 L4 Security agents, the other has mainly worthless L1-2 agents and only 1 L4 agent. Other than that I don't have much of a problem with it.
Yeah don't derail what is shaping up to be a nice thread with politics.
The main inconsistency here is that you could make just as much doing HS Quafe L3/L4s as you could nullsec ones. Any and all LP earned in NPC null should go farther than HS LP. Something will happen when players concentrate, something hilarious and memorable, something that showcases the game aspect of it all.
It seems the new burner missions are really trying to get people to work as a team and realize they enjoy it; roaming with a frigate gang and hitting the streets will come as a natural extension when missioners start to team up. So long as it is a blanket buff, or that such a revision to all the LP stores in Syndicate is encompassing enough, you shouldn't have to worry about one group fully monopolizing it, rather there would be enough smaller hubs that each one could support a small group trying to defend and capitalize on a station or two. This concentrates players and then serves as the seeds of content. The tie in I was trying to make being, it is much more fun to defend your hub against an actual gang than an NPC one; a fully healthy Syndicate would have good LP stores throught, giving multiple smaller groups an income source and something to defend, as well as the challenge and fun of working as a team to secure it. Pretty much the best burner mission you could aim for. |

Vic Jefferson
GoonWaffe Goonswarm Federation
47
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Posted - 2014.09.19 03:08:00 -
[15] - Quote
I have no objective other than to offer suggestions which may restore life to one of the games coolest regions, and in the process give new players another way, rather than dry L4s in Hisec.
Every NPC corp LP store, in every pocket of Syndicate, should have better potential income than any hisec ones. When market people are exporting Intaki/Quafe/Whatever goods and importing ships and modules to feed small gangs, the region will become what it could be. I have no ulterior motive here, I only seek to see wrecks lining every gate, and local filled with smack talk, which is what any honest Syndicate resident wants. |

Vic Jefferson
GoonWaffe Goonswarm Federation
53
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Posted - 2014.09.22 19:24:00 -
[16] - Quote
Wingmate wrote:syndicate isn't WHs when it comes to making isk. a month-old pilot can easily make enough to plex an account if they've got half a brain, though, running relic/data sites and goofing around. so what's the problem? that to me sounds pretty good.
DEDs are a limited, niche resource which depletes rapidly. Yes they can be extremely lucrative, and newer players can even participate by finding them, but they can't really fuel a large population due to their scarcity. The idea of this thread is to open Syndicate and NPC null to newer players as a multifaceted place that promotes interaction and content generation over the drudgery of HS. Plus, Vindicator prices are half of what they used to be - there really isn't as much cash in these as there used to be. This still doesn't account for the discrepancy between HS LP and NPC nullsec LP.
It's not just about affording a plex a month. Its about creating stuff unique to LP stores in Syndicate (or potentially another unique resource) that would spur the economy, give players of any age a consistent way to make money locally, and create market hubs in the area such that life isn't one huge logistical hassle. Think of the Barleguet of olde times, where a man could buy a Rifter, a Quafe, and 1000 rounds of EMP S, and use them all on the way home. This is what Syndicate could become.
Wingmate wrote:if you buff an area so newbies can do well at it, it's just going to encourage the old people to come in and do even better at it.
I don't think anyone's asking for something insane. The ideas being put forth would be to make the LP stores better than HS ones, not so exploitable the entirety of New Eden descends upon Syndicate. I do not believe there is a rational argument of why HS should have better LP stores than NPC null. DED sites are pretty much what you described, as a few older players can deplete the entire Syndicate region of DED sites in about 90 minutes, and where does that leave newer players? While I agree that the best resources should be limited to promote conflict, the current paradigm is more of what you describe, where old people can do it so much bettter as to push everyone else out. |

Vic Jefferson
GoonWaffe Goonswarm Federation
75
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Posted - 2014.09.22 19:24:09 -
[17] - Quote
Wingmate wrote:syndicate isn't WHs when it comes to making isk. a month-old pilot can easily make enough to plex an account if they've got half a brain, though, running relic/data sites and goofing around. so what's the problem? that to me sounds pretty good.
DEDs are a limited, niche resource which depletes rapidly. Yes they can be extremely lucrative, and newer players can even participate by finding them, but they can't really fuel a large population due to their scarcity. The idea of this thread is to open Syndicate and NPC null to newer players as a multifaceted place that promotes interaction and content generation over the drudgery of HS. Plus, Vindicator prices are half of what they used to be - there really isn't as much cash in these as there used to be. This still doesn't account for the discrepancy between HS LP and NPC nullsec LP.
It's not just about affording a plex a month. Its about creating stuff unique to LP stores in Syndicate (or potentially another unique resource) that would spur the economy, give players of any age a consistent way to make money locally, and create market hubs in the area such that life isn't one huge logistical hassle. Think of the Barleguet of olde times, where a man could buy a Rifter, a Quafe, and 1000 rounds of EMP S, and use them all on the way home. This is what Syndicate could become.
Wingmate wrote:if you buff an area so newbies can do well at it, it's just going to encourage the old people to come in and do even better at it.
I don't think anyone's asking for something insane. The ideas being put forth would be to make the LP stores better than HS ones, not so exploitable the entirety of New Eden descends upon Syndicate. I do not believe there is a rational argument of why HS should have better LP stores than NPC null. DED sites are pretty much what you described, as a few older players can deplete the entire Syndicate region of DED sites in about 90 minutes, and where does that leave newer players? While I agree that the best resources should be limited to promote conflict, the current paradigm is more of what you describe, where old people can do it so much bettter as to push everyone else out. |

Vic Jefferson
GoonWaffe Goonswarm Federation
70
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Posted - 2014.10.10 22:01:00 -
[18] - Quote
Anthar Thebess wrote:Fatigue limiter bpc 5 run- drug that will have 50% chance of halving your current fatigue level. 150mil isk + LP You can only use 1 pill per 24h even when it will not bring any positive results.
Ready drug should cost around 100mill per use.
Will this be OP, and abused? I don't think so, as random part of its application will block the "fleet" abuse.
If someone from some reason score the upper limit of fatigue - then this way he can try to fix it without needing to wait month or more before he will be able to jump.
Playing eve while drunk , could take your "jump drive license" for month after those changes!
No. No boosters, no skills, no anything more in this regard. It would be counter productive to give too many (more) ways to mitigate the changes if they are to see any effect. Syndicate wants things to fight over and get the little guy into the game, not start a war over - this would literally turn into a case of 'the spice must flow'.
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Vic Jefferson
GoonWaffe Goonswarm Federation
75
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Posted - 2014.10.10 22:01:24 -
[19] - Quote
Anthar Thebess wrote:Fatigue limiter bpc 5 run- drug that will have 50% chance of halving your current fatigue level. 150mil isk + LP You can only use 1 pill per 24h even when it will not bring any positive results.
Ready drug should cost around 100mill per use.
Will this be OP, and abused? I don't think so, as random part of its application will block the "fleet" abuse.
If someone from some reason score the upper limit of fatigue - then this way he can try to fix it without needing to wait month or more before he will be able to jump.
Playing eve while drunk , could take your "jump drive license" for month after those changes!
No. No boosters, no skills, no anything more in this regard. It would be counter productive to give too many (more) ways to mitigate the changes if they are to see any effect. Syndicate wants things to fight over and get the little guy into the game, not start a war over - this would literally turn into a case of 'the spice must flow'.
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Vic Jefferson
GoonWaffe Goonswarm Federation
78
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Posted - 2014.11.11 01:01:41 -
[20] - Quote
Joshua Foiritain wrote:Though the focused void bombs are a nice addition unfortunately their LP cost is so low its hard to actually cash out our LP's.
Save us from poverty pls CCP :((((((((((((
The escalation buff is another proxy nerf to Syndicate. Hope you are having fun in your pocket.
No really though, exploration really got hit hard, and was fueling a good deal of Real Syndicate(tm) PvP. |
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